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Old Mar 18, 2006, 08:34 AM // 08:34   #21
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Hundred blades was originaly a none elite skill. It was made elite NOT because of its use with iw (iw is just a joke anywhere but random arenas) but because it was good enough at gaining addrenaline that the devs considered it to be too good. So they nurfed it by making it elite. Unfortunatly its not actually good enough to be an elite w/out a buff of some sort. I say give it +15 damage per hit at 16 sword, and let it also hit all foes adjacent to you as well as adjacent to your enemy.
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Old Mar 18, 2006, 03:56 PM // 15:56   #22
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Hundred Blades+Cojure Element+Order of the Vampire.
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Old Mar 18, 2006, 05:13 PM // 17:13   #23
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Quote:
Originally Posted by Nilator
Hundred Blades+Cojure Element+Order of the Vampire.
Absolutly horrable reasoning here, as for conjure flame (or another) only applys to weapons already doing that elemental damage, and orders do not work for ANYTHING other than PHYSICAL damage.

You can NOT use conjure and orders at the same time.
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Old Mar 18, 2006, 05:28 PM // 17:28   #24
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In my opinion, it deserve a buff.

The only thing this thing help me in combat it to spike my andrenline to bring final thrust in, thats about it.

Also, in today's metagame, even if IW can use HB without arcane mimicry, it still sux. It simply does not do enough damage like a normal warrior. Would be foolish to go after warrior first instead of caster, almost always, therefore the armor ignoring doesn't really help.
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Old Mar 18, 2006, 05:31 PM // 17:31   #25
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Personally, I like the idea of making it based off adrenaline and making it un-elite. When based off adrenaline, you eliminate the problem with IW*, and at six adrenaline, it'd recharge at basically the same rate as it does now (excluding things like Frenzy and Flurry). Naturally, this might hurt the skill a little bit in terms of adrenaline gaining, but it would no longer be elite. I think it would balance things out.

*Of course, the IW mesmer could just charge it in the downtime of IW, use IW, then hit 100B... but that would work only once for that 30+ second time for IW. But I don't think that would be too big of a problem.
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Old Mar 18, 2006, 05:44 PM // 17:44   #26
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Yea, removing it's elite status would be cool. Perhaps if it was like cyclone axe, where you hit all enemies around you, I would like it alot better. For it to balance out, you would remove gaining two adrenaline from one hit(still hit foes twice).
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Old Mar 18, 2006, 05:49 PM // 17:49   #27
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/signed, it'll make it alot more tempting to all those warriors who wanna use swords but don't do to the lack of good damage dealing elite skill.
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Old Mar 18, 2006, 06:00 PM // 18:00   #28
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how about the same as it is now, but you gain double adrenaline from each hit? after all, i think the bulk of your swords damage will come from skills such as pure strike, final thrust and galrath slash, and the effect on max health Gash has.
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Old Mar 18, 2006, 07:59 PM // 19:59   #29
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I hate how all adjacent chars have to be perfectly level w/ you unlike cyclone so it can hit. Its dmg is also low, even if it hits foes twice, sad for elite even though its one of the best sword attacks, while axe gets eviscerate and cleave. To make it comparable to eviscerate, 100 blades should have +1-8dmg and causes bleeding on all hit targets. Not quite the dmg spike that evi has but atleast its better vs groups.
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Old Mar 18, 2006, 11:53 PM // 23:53   #30
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Increase area of effect(size)? That'd make it even more different from Cyclone Axe.
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Old Mar 19, 2006, 12:03 AM // 00:03   #31
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The thing about making 100 blades adrenal is that it's already a monster adren-gain machine, even if you have just two enemies in front of you. Three...and you've recharged 100 blades again.

It'd certainly make it worth the elite...
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Old Mar 19, 2006, 01:01 AM // 01:01   #32
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Quote:
Originally Posted by swordfisher
The thing about making 100 blades adrenal is that it's already a monster adren-gain machine, even if you have just two enemies in front of you. Three...and you've recharged 100 blades again.

It'd certainly make it worth the elite...
Adrenaline for swords doesn't do you much good and this is why.

100b
sever
gash
final

Sever isn't that great and probly one the weakest skills in the game. Gash is very good and with the recent buff on lvl ground with evisc but has to have sever to be able to do anything. Final is great but lose all adrenaline.

100b might give you more adrenaline but the other sword skills have horrible synergy. While you use 4 skills with sword to get good dmg axe can use 2.

That is why it needs recharge reduced to 5. Even if you have 100b your other attacks are less than sub par exception of gash.
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Old Mar 19, 2006, 01:13 AM // 01:13   #33
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100b how can you dodge 100b just make it unblockable(like wild blow is) with the same way it is now. it would make more sense and bump the skill up to elite status in my opinion. with 8 recharge its not spammable and it doesnt add any other effects..i dunno
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Old Mar 19, 2006, 01:14 AM // 01:14   #34
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You need sever to use gash. And a big problem with sword warriors if you ask me is too many of the skills we have to choose from require energy. Axe and hammer don't have that requirement.
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Old Mar 19, 2006, 03:01 AM // 03:01   #35
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Don't even compare w/ hammer, hammers have it the toughest, slow attack speed and lowest overall DPS. Hammers can be played smart and be effective but you'll have to use high energy costing skills from your subclass to take advantage of the knockdowns, otherwise hammers could use buffs too. Axes have it all, obviously Anet does favor certain styles compared to others. Hammers need some dmg buff or atleast better atk speed and get rid of that "lose all adren" crap. Swords need more stackable atks. Sever and gash are great, but galrath is crap IMHO and final cost too much and makes your other skills unavailable afterwards. 100b needs either lower recharge w/ +dmg and cyclone axe like range or causes bleeding on all adjacent foes w/ cyclone axe like range.
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Old Mar 19, 2006, 03:13 AM // 03:13   #36
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I think I like the bleeding idea but every 8 seconds an aoe bleeding with 80+ (avg) dmg to each target. That's too much.

The recharge would make that too powerful if it was that way.

Lower it to 5 recharge and leave it the way it is. Its great for adrenaline as it is but swords req too much adrenaline compared to the other weapons.

Most you need for axe is 8 and hammer is 7. Swords need 10 and then you lose all adrenaline which I think should be removed from final.

Last edited by twicky_kid; Mar 19, 2006 at 03:19 AM // 03:19..
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Old Mar 19, 2006, 03:22 AM // 03:22   #37
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Hammer has two 6 ades that cause you to lose all and one 10 ade. Axe has two 7 ades and three 8's. Sword has a 4,7,8, and 10 and then 5 skills that require energy. If you count tactics, sword also has another 4 (riposte) and another 5 energy (deadly reposte).
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Old Mar 19, 2006, 03:33 AM // 03:33   #38
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Quote:
Originally Posted by Winterclaw
Hammer has two 6 ades that cause you to lose all and one 10 ade. Axe has two 7 ades and three 8's. Sword has a 4,7,8, and 10 and then 5 skills that require energy. If you count tactics, sword also has another 4 (riposte) and another 5 energy (deadly reposte).
Talking usable combos for weapons not all of them at the same time.

AXE
evisc 8
excutioners 8

HAMMER
devistating 7
crushing blow 5e
heavy blow 6 lose all adrenaline
irresistable blow 5e

SWORD
sever 4
gash 7
final 10

These are the best chain attacks for pvp with each weapon. Axe is completely balanced and eviscerates bump up to 8 did absolutely nothing. Hammer will lose all adrenaline after heavy blow but that doesn't matter. You can kill a target alone and they are knocked down so nothing your target can do about it.

Then there is sword. There is a 3 adrenaline difference between each skill. You only take sever because you need gash. Swords basicly got the shaft on adrenaline skills. Only 4 to choose from 3 usable and do not work together well.
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Old Mar 19, 2006, 03:34 AM // 03:34   #39
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Quote:
Originally Posted by Da Cebuano
Don't even compare w/ hammer, hammers have it the toughest, slow attack speed and lowest overall DPS. Hammers can be played smart and be effective but you'll have to use high energy costing skills from your subclass to take advantage of the knockdowns, otherwise hammers could use buffs too. Axes have it all, obviously Anet does favor certain styles compared to others. Hammers need some dmg buff or atleast better atk speed and get rid of that "lose all adren" crap. Swords need more stackable atks. Sever and gash are great, but galrath is crap IMHO and final cost too much and makes your other skills unavailable afterwards. 100b needs either lower recharge w/ +dmg and cyclone axe like range or causes bleeding on all adjacent foes w/ cyclone axe like range.

First of all the KDs are the advantage, kding someone for 2 sets of 3 seconds with a 1/2 second in between(using the build i use) they take 300 damage average(softies) and they cant heal. axe doesn't have this advantage. second they need to remod final thrust i think lower adren cost would do. Third back to 100b the bleeding is way to much, make it recharge faster or make it unblockable i say.
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Old Mar 19, 2006, 10:48 AM // 10:48   #40
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Remember, anet never changes anything on skills except energy cost, cooldown and cast time. Forget about modifications to the skill description. With that in mind, make it a 3 second cooldown.
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